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Alien Isolation (PC,PS4,XBone,PS3,360) (2014)
Tuesday, 25 November 2014
Nostromo Dining Area - This is the iconic kitchen from the film. My task was to model the walls, ceiling and floor, and also created the porch ways that join on. It was important to make the wall piece modular for easy assembly and the potential to re use assets. The assets where created in 3ds Max and assembled within our in house Level editor.
Nostromo Self Destruct room - This is from a scene at the end of the film. I modeled the walls, ceiling and floor and dressed the room with props.
Sevastopol Hospital Mission - We reused elements of kitchen for the hospital mission. We wanted to give it a different feel, much darker, less lived in. I dressed the area to feel less inhabitable, turning it more into a store room. I also helped to expand the modular Science corridor set, giving us more variety in wall assets.
Nostromo Self Destruct room - This is from a scene at the end of the film. I modeled the walls, ceiling and floor and dressed the room with props.
Sevastopol Hospital Mission - We reused elements of kitchen for the hospital mission. We wanted to give it a different feel, much darker, less lived in. I dressed the area to feel less inhabitable, turning it more into a store room. I also helped to expand the modular Science corridor set, giving us more variety in wall assets.
Rabbids Rumble 3DS (2012)
Monday, 26 November 2012
American Detective (PS3)
Sunday, 30 January 2011
Whilst working for Relentless Software i had the chance to work on the "Blue Toad Murder Files" Series on PSN. Developed from concept I modeled the American Detective Character aswell as texturing, rigging, skinned and setup morph targets for our lip syncing.
The video shows ingame video turnarounds and lipsyncing.
The video shows ingame video turnarounds and lipsyncing.
Buzz! The Ultimate Music Quiz (2010) (PS3)
Friday, 31 December 2010
Environment Objects
Wednesday, 29 December 2010
These environment objects where part of a project that unfortunately wasn't released. These props where created Playstation 3.
3d Eddie Skate - Streets of Rage
Saturday, 18 December 2010
Created this model as part of a forum challege "Retro Low Poly modelling" I chose Skate as i've always been a massive "Streets of Rage" fan ever since i first played it on the MegaDrive.
Buzz! Quiz TV Characters (2008) (PS3)
Stevie and Vampire are two of the characters i worked for the release of my first PS3 Title, "Buzz! Quiz TV". Both created in 3ds Max, i used Mudbox for high detailed meshes, and CAT (Character Animation ToolKit) for Rigging. Texturing was all done in Photoshop.
Buzz! - Various Prizes
These are just a few of the prizes i created for various Buzz! Quiz titles between 2008-10 for Playstation 3. These are presented to the player at the end of each game as part of the end of game sequence.
Buzz! Gran Character
Thursday, 16 December 2010
Buzz! Quiz World - Released 2009 for Playstation 3
Gran was orignally created for on precivous PS2 Titles. As she proved to be a popular character amongst Buzz! lovers, she just had to be a part of the nextgen Buzz! series, and i was my job to re create her.
Gran was orignally created for on precivous PS2 Titles. As she proved to be a popular character amongst Buzz! lovers, she just had to be a part of the nextgen Buzz! series, and i was my job to re create her.
The Old Forge
Friday, 10 December 2010
This is a personal piece of work i decided to create, to impove my texture painting. The model is flat lit to show all the details that are in the diffuse/colour map only.
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