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Alien Isolation (PC,PS4,XBone,PS3,360) (2014)

Tuesday 25 November 2014

Nostromo Dining Area - This is the iconic kitchen from the film. My task was to model the walls, ceiling and floor, and also created the porch ways that join on. It was important to make the wall piece modular for easy assembly and the potential to re use assets. The assets where created in 3ds Max and assembled within our in house Level editor.


Nostromo Self Destruct room - This is from a scene at the end of the film. I modeled the walls, ceiling and floor and dressed the room with props.


Sevastopol Hospital Mission - We reused elements of kitchen for the hospital mission. We wanted to give it a different feel, much darker, less lived in. I dressed the area to feel less inhabitable, turning it more into a store room. I also helped to expand the modular Science corridor set, giving us more variety in wall assets.